#include "Core/Texture3D.h"

namespace blue {

Texture3D::Texture3D(GLuint texID, const char *name) :
ITexture(name), _texID(texID)
{
}

Texture3D::~Texture3D()
{
    glDeleteTextures(1, &_texID);
}

GLuint Texture3D::getGLID() const
{
    return _texID;
}

}
